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 Post subject: Re: PRU round table 3d chat - coming soon.
PostPosted: Tue 27. Jul 2010, 16:12 
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what? :( :( :o :o

cant use blender?

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 Post subject: Re: PRU round table 3d chat - coming soon.
PostPosted: Tue 27. Jul 2010, 16:37 
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i can convert blender (and you could export it to 3ds or fbx, that works here) BUT the 3d chat has a code that works with facegen heads only, not blender models

(to keep it simple, the body never changes, but the heads do - except for females. it would be too big if every head had its own body.)

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 Post subject: Re: PRU round table 3d chat - coming soon.
PostPosted: Wed 28. Jul 2010, 10:06 
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Joined: Tue 16. Mar 2010, 16:57
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ok here is it:


Attachments:
head.fg [300 Bytes]
Downloaded 1 time

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 Post subject: Re: PRU round table 3d chat - coming soon.
PostPosted: Wed 28. Jul 2010, 10:47 
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thanks :)

edit: ta da!
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 Post subject: Re: PRU round table 3d chat - coming soon.
PostPosted: Thu 29. Jul 2010, 23:33 
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Joined: Mon 6. Jul 2009, 20:08
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Location: Virginia
Ingame Name: Eggman
Lol Nice

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 Post subject: Re: PRU round table 3d chat - coming soon.
PostPosted: Sun 8. Aug 2010, 15:33 
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http://adrianl.bplaced.net/peter/chat.html

better controls, better animation (but not perfect yet), better camera control, splash screen, arrow that shows you the way to the table + the position on the page isn't right.

in progress: splash screen instead of Unity logo, chat interface/better HUD, face-gen support, networking, spawning chairs, better textures, glow shader, other stuff :)

but it won't be too long

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 Post subject: Re: PRU round table 3d chat - coming soon.
PostPosted: Sun 8. Aug 2010, 19:57 
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Joined: Mon 2. Aug 2010, 20:37
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Ingame Name: Exceleration/Excel
So, i don't really want to read all 4 pages of this... but are we making a completely new forums?

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 Post subject: Re: PRU round table 3d chat - coming soon.
PostPosted: Sun 8. Aug 2010, 20:17 
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hopefully (new design only, but the old text) ^^

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 Post subject: Re: PRU round table 3d chat - coming soon.
PostPosted: Tue 31. Aug 2010, 16:05 
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small update for future reference: we're implementing the face import function now, using this runtime importer
http://forum.unity3d.com/viewtopic.php?t=45990

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